Announcing our Unity Summer 2015 Release
INSIRIS | 29 SEP 2015

Our development team have worked tirelessly over the past 3 months to bring brand new features and enhancements to the Unity Mobile Working Platform. We’re thrilled to be able to share with you our latest and greatest features, all available as standard for our fantastic customers!

Round 1: Enhancements

We’ve focussed our Summer release on providing enhancements and useful features that our customers have been asking for. Some of these enhancements include:

Job Attachments

One that was top of our customers’ request list! You can now add attachments to Workflows, Accounts, Places and Jobs. Attachments can be whatever documents you might need to support a job, such as schematics, PDFs, photos and so on. What’s great, is that you can add Attachments to Workflows, Accounts or Places. When creating a Job for either a Workflow, Account or Place, your Job will automatically add the relevant attachment. Meaning if you need a floorplan for a certain Place, just add it to that Place and every Job you assign automatically gets the attachment. Our Unity Mobile Apps now understand attachments too, so they can display them on the smartphone for your field workers. You can even mark certain attachments as important, and they’ll be downloaded to the App automatically – so users can view them even when offline.

Job History

We’ve sped up the PDF generation of jobs – which means no more waiting that 1 second for your PDF to be generated! PDFs are automatically updated in the background and ready for you to download immediately. This also means we can now send Job Histories down with jobs. If you’ve visited a customer/place before you can specify to send a job history down to the mobile user:

As you can see, you can specify how big the history can be for a user, making sure you only send the right amount of info to your mobile workers.

Photos on Job Steps!

You asked – we delivered! When you take a photo (or video) on the Unity Mobile App your users are now prompted whether they want to attach the media to the job, or to the step they are on. This means that you can do things like mark certain photos as ‘before photos’ and others as ‘after photos’ by tying them to a step. In the Web App, these photos are attached next to the step they were taken – and shown in order in the PDF too.

Some new Functions

We’ve added a couple of new Functions to Unity’s Formula builder: Step Name to Number (this takes the name of the step and returns the number – useful for the Launch step function), and Get/Set by Tag (useful if you have multiple fields named the same thing).

Round 2: New Features

Linked Picklist

Probably the biggest news of this release, is our support for a brand new control on workflows – the Linked Picklist/Dropdown. A number of our customers had asked for an easy way to limit the options of a picklist based on what the user had selected in a previous picklist. A classic example would be the ‘Make/Model/Year’ picklist you’ll have seen when choosing a car. Well, we’ve delivered in spades. We’ve made it incredibly easy to create Linked Picklists in the workflow designer:


You simply specify the ‘parent’ of the Picklist field, and provide an attachment name that has the XML that defines the options for your picklist. Don’t worry if you don’t know what XML is – it’s just a format that allows you to define the list of options to show. The result is an incredibly easy way to add advanced linked fields to your workflows.

Job Reverse Geocoding

When you add a Job into the Unity Web App, we provide a really useful auto complete address feature. If you select an option from the list, we’ll automatically give that job a latitude/longitude – meaning it can be readily plotted onto a map. Some of our Enterprise customers use our API to send jobs to us and more often than not, they don’t know the latitude/longitude of the job – just the address. This means we can’t show them on a map or provide any of the more advanced features or analytics we’d like to. Well our latest release solves this – we’ll automatically try and lookup the coordinate of a job based on its address – even after its been added via the API. If we find a match we’ll update its position in the system – et voila! It’ll appear on your maps as if by magic.


Don’t want to use our API? But still want to get data into Unity? That’s why we’ve built the Importer. The Importer is there for you to quickly and easily upload CSV/Excel documents with your data. Unity will automatically import the rows for you. Currently the Importer supports Places, Workflows and Jobs – contact us for more info on what the templates should look like!

Bonus Round

New Languages

Organisations globally are wanting to use Unity and we don’t want to disappoint our friends overseas. That’s why our Summer release includes support for no less than 4 new languages:

  • Dutch
  • German
  • French
  • American English

You’re very welcome European Friends (and American Cousins).

Just one more thing…

Did we mention we’ve got a brand new iOS version of the Unity Mobile App on the way?

Well here’s a sneak peak – updates to follow!